Disney's Hercules (also known as Disney's Hercules Action Game and Disney's Action Game Featuring Hercules) is a video game for the PlayStation and PC created in 1997 by Disney Interactive Software. It was made after the animated movie released in the same year.
The game is mainly two-dimensional, although in many missions, the player can walk to other planes via pathways or stairs. There are ten levels and three difficulty modes: Beginner, Medium, and Herculean. The last two levels are playable only on Medium and Herculean difficulties. There are three rush levels in the game in which the player must run forward through the map and avoid obstacles without being able to stop or fight. The player's health is measured in the energy bar shown in the upper left corner for normal levels or bottom left for rush levels. The energy bar can be increased by picking up Hercules Action Figures and the energy can be replenished by drinking Herculade cups found throughout the game. The player's main weapon is the sword, although he can also punch, but this is a much more difficult way to defeat enemies. Weapon powerups, known as Gifts of the Gods, can be found throughout the game, consisting of the Lightning Sword (shoots lightning any direction Hercules aims when selected and fired), Fireball Sword (shoots fireballs that seek out onscreen enemies when selected and fired), and the Sonic Sword (affects enemy targets at close range with a circular sonic blast when selected and fired). There is also an invincibility powerup, found in the game in the form of a helmet, which grants the player a few seconds of invulnerability when activated.