In addition, Sid Meier's Civilization IV attempts to streamline gameplay by removing some features (corruption, pollution) which slowed down the late stages of the game and making significant changes to the combat system so that tactical thinking plays a more important role. Units now have a single combat value instead of defense and attack values, have a special ability and can be further enhanced with experience in a player-defined way.
The game also offers some aesthetic improvements such as a detailed 3D map, environmental ambiance and animated units.
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